Realm System
Video games have come a long way. Storylines have become richer and more compelling, the leap from two to three-dimensional environments marked the beginnings of open world gameplay and now we've got virtual reality promising to take things to yet another level.
Film producer-turned-hardware developer Matt Long is determined to play a part in this continued evolution of gaming technology by bringing physical resistance and force into the mix with his Realm System.
"It is going to be the first time that a player's force or energy expenditure has been able to be a factor in determining the outcome of a screen-based game," Long tells Gizmag. "Having force as a part of gaming is a brand new concept, it will be interesting to see how quickly gamers adopt it."
"If you are swinging a bat in baseball, you can choose to use a little bit of force to bunt the ball, or you could use a lot of force to smash it out of the park," he explains. "The same thing would apply in boxing. You can throw a light punch to tap somebody on the nose, or you could throw a big punch and knock the opponent out." that is what the developer said.
There are obvious applications in health and fitness for the technology, but I believe the best and brightest minds in development are in the gaming world.
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